Seven Deadly Sins: Origin — Damage Estimator
Estimate and compare skill damage for supported characters in 7DS Origin. Select a character and skill, input your ATK and crit stats, set enemy parameters, and apply team debuffs to see how damage stacks up. The calculator shows non-crit, crit, and expected damage with a full formula breakdown. This is a directional estimator, not an exact combat simulator.
Debuff stacking is one of the most important damage mechanics in 7DS Origin. Use this calculator to compare how different debuff combinations (Stigmata, Curse, Petrify, etc.) affect your total damage output. Your settings are saved locally.
Tip: Get your ATK and crit stats from the Weapon Optimizer, then paste them here. The Current Boss button loads a transparent Guardian Golem comparison model; its DEF and resistance are assumptions.
Character & Skill
Your Stats
Get from Weapons →Total from weapon optimizer
Base 150%, check weapon stats
From weapons & passives
Enemy
Active Debuffs on Enemy
Only showing debuffs that affect Dark element damage.
Directional Model Output
Basic Attack (100%)Non-Crit
1,500
× 3 = 4,500
Crit
3,750
× 3 = 11,250
Expected
2,063
× 3 = 6,189
DEF Reduction
25.0%
Net Ele Bonus
+0.0%
DMG Amp
+0%
Calculation Breakdown
ATK 2,000 × 100% = 2,000 base
DEF reduces by 25.0% → 1,500
3 hits × 2,063 = 6,189 total
Data Status: DATA_INSUFFICIENT — Derieri multipliers shown here come from current in-game skill text indexed by a reliable database. Other skills and the DEF/resistance formula remain community-derived. Boss presets are editable comparison assumptions and will not reproduce the combat log exactly.
Want to improve your damage numbers?
Optimize your weapon loadout for maximum ATK and crit stats.
Formula Status
Confirmed Inputs
Derieri's three official weapon roles and current skill text for Combo Star, Inferno Quake, and Darkfall Cleave.
Estimated Formula
DEF scaling, resistance stacking, debuff math, cooldown DPS, and Guardian Golem inputs are comparison assumptions.
Best Use
Compare builds and debuff setups directionally before spending materials. Validate any material decision against your own repeatable boss test.
Damage FAQ
How does DEF reduction work?
DEF reduces damage by a percentage calculated as DEF / (DEF + 500 + Enemy Level × 10). A level 40 enemy with 300 DEF reduces damage by about 25%. Higher DEF has diminishing returns — going from 300 to 600 DEF only increases reduction from ~25% to ~40%.
Do debuffs stack?
Yes. Elemental resistance shred (Stigmata, Combustion, Dark Vulnerability) stacks additively with each other. Damage taken increases (Curse, Petrify Amplify, Breaker Follow-up) also stack additively. The two categories multiply with each other. This means combining both types gives the highest total damage boost.
Which debuff combination is best for Meliodas?
For Dark Meliodas: Stigmata (Manny, -20% all Ele DEF) + Dark Vulnerability (Bug, -30% Dark RES) + Curse (Bug, +20% DMG taken). If you can also get Elaine's Petrify Amplify (+100% DMG taken), the model can compare the combined effect. Current stacking behavior still needs a reproducible v1.8 test set.
Why is my DPS lower than expected?
DPS is calculated as total expected damage divided by the skill cooldown. Normal attacks show per-rotation damage instead. Keep in mind that real DPS includes animation time, positioning, and skill rotation — this calculator shows a theoretical comparison per skill use.
Are the skill multipliers accurate?
Derieri's displayed multipliers come from current in-game skill text indexed by a reliable database. Several legacy character multipliers remain estimated. Every result is still subject to the unverified defense and resistance formula.