7DS Origin Calculator

Seven Deadly Sins: Origin — Pity Calculator, Team Builder & Tools

v1.8 · Reviewed 2026-08-06

7DS Origin Pity Calculator & v1.8 Tools

Plan the current Derieri banner, build three role-specific teams, and compare Guardian Golem inputs without hiding what is official, modeled, or still unknown.

Planning baseline · NEEDS_REVIEW: This calculator models 80/120/160, 50/50, soft pity, and currency cost. The reviewed v1.8 notice does not confirm those rules; the active in-game Rate Info wins.

How to Use This Calculator

1

Enter your current pity count (how many pulls since your last 5-star)

2

Select your 50/50 status and how many characters you want

3

Enter your resources to compare them with the modeled 120-pull point

Pity Calculator

/ 80
0Model ~65Hard 80

The planner uses a 50/50 scenario; current featured odds remain NEEDS_REVIEW

Results

Next Pull Probability

2.0%

SSR Model (80)

80

pulls away

Featured Model (120)

120

pulls away

Stress Test (160)

160

pulls away

Best

1

pulls

Average

39

pulls

Worst

120

pulls

Below the modeled 80-pull point

Available: 0 pulls (need 80 more = 24,000 Star Memory)

You need 80 more pulls to reach the modeled 80-pull point. Save unless the active rules and your stop point support spending.

Probability Distribution

Loading chart...

How the Three-Layer Planning Model Works

This site keeps its historical three-layer model for resource comparisons. It is not a current official rule sheet. Verify every counter and transfer rule in the active banner before spending.

Layer 1: SSR Hard Pity

80 Pulls

The model places an SSR safety point at 80 pulls and estimates soft pity near 65. Both need current in-game confirmation.

Layer 2: 50/50 & Rate-Up Guarantee

120 Pulls

The planner models a 50/50 flag and a featured safety point at120 pulls. Do not infer either flag from a previous banner.

Layer 3: Absolute Worst Case

160 Pulls

160 is a stress-test scenario built from two modeled 80-pull cycles, not a promise about the live banner.

In short: use these values to compare budgets, not to certify a guarantee. Record what the current in-game banner says, set a stop point, and keep the result labeled as a model until the rule is independently verified.

Planning FAQ

Are 80/120/160 officially confirmed for the current banner?

+

Not by the v1.8 publisher notice reviewed here. The calculator preserves 80/120/160 as a planning baseline. Read the active in-game Rate Info before spending.

Does pity carry over between banners?

+

NEEDS_REVIEW. Do not assume the SSR counter, featured guarantee, or 50/50 flag transfers. Treat each banner type and counter separately unless the active in-game rule text explicitly says otherwise.

What does the probability chart represent?

+

A community-estimated 2% base rate with modeled soft pity near pull 65. It is useful for scenario comparisons but is not a validated current probability distribution.

How should I use tickets and Star Memory?

+

Enter the quantities shown on your account. The planner converts Star Memory using its stored cost assumption and adds tickets; verify the live per-pull cost and ticket compatibility in game.

How do I plan a P4, P5, or P7 target?

+

Use Banner Planner and enter the exact number of featured copies your in-game Potential screen says are still required. The site does not guess a universal milestone-to-copy mapping.